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Microsoft VR headsets for Windows 10 will be Available Soon


Microsoft’s Surface Studio hardware got all the focus last week, but Microsoft are also giving details about their VR headsets designed for Windows 10, the details will appear soon enough, since HoloLens chief Alex Kipman stated that they will officially reveal the details surrounding Microsoft VR headset for Windows 10 in December. Microsoft will host two WinHEC events in the month of December, one will take place on the 8th– 9th, and the second one is going to be on the 14th-15th.

The main details that Microsoft will unravel are going to be about hardware details surrounding the VR headset, so that hardware makers can understand what the software plans are going to be for Windows Holographic. For the creation of the upcoming VR headsets Microsoft has partnered with the big tech companies Asus, Acer, Lenovo, HP and Dell. The products are expected to start shipping just after Windows 10 Creators Update pops up in March, and the price of the VR headsets is supposedly going to be $299 and it more for different versions of the VR headset.

If Microsoft manages to convince VR headsets producers to use Windows Holographic to power them, this will become a very big move from Microsoft, since they will be able to push through apps and games that are powered only by Windows 10, and this will boost their profits by a large margin.

The design of the first Windows Holographic is going to be similar to the design VR headsets that available right now use. The devices will basically work just like a VR headset that can connect to a PC, the VR headset will have six degree of freedom  inside-out tracking. There will be different versions of the VR headset and the VR experience will surely differ between them. Microsoft has not yet announced anything concrete regarding their VR sets, and all we can do is to wait until December.


  1. Have to get rid of the the screen door and more importantly increase the field of view substantially, so I’m not looking into an old “view finder” effect. When they get that right ….. I’m all in. Oh … and just accept it will make some people sick, nothing you can do for them, it’s the same people that get motion sickness in a car. Give us the games we need and want !!


    They need to stick to 2 separate good quality 1080 screens for the headsets.
    A higher priced set with 2 separate 1440 or similar “Higher res” screens would also be a welcome addition to VR, as the screens are the worse part of VR atm.

  3. I put my money on Microsoft’s coding. The magic is in the software, not the hardware. Hardware is a commodity. The tether is the solution until Moor’s law and battery power progress. No one want’s to wear a laptop on their head.

  4. It will be interesting to see these when they ship, as well as understand more about their functionality. The Oculus and Vive (here NOW) are both pretty amazing but pure VR is very different from the AR hololens proposes and both have distinct applications.

    Microsoft’s approach to opening up the technology, as with their embrace of open source, is smart.

  5. No, the BIG question is why reporters (like this one!) continue to parrot Microsoft’s pure marketing hype that HoloLens uses holography and overlays “holograms” on the real world. HoloLens has NOTHING to do with holography, doesn’t produce holograms, and doesn’t even produce imagery that a viewer can interact with like holographic imagery can be. HoloLens uses simple stereoscopic overlay imagery. No depth of field. No boche effect. For a while after the original introduction of HoloLens, Microsoft even had the audacity to pay Google to put HoloLens links at the top of search results when looking for “holography”.
    So wake up, reporter parrots! You’re being played by Microsoft like a violin… actually more like a bunch of Ukeleles.

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