Home Software Overwatch Servers will get faster on PC

Overwatch Servers will get faster on PC


Overwatch is the first multiplayer first person shooter video game that has been developed and published by Blizzard Entertainment. The game was released back in May 2016 for Xbox One, PlayStation 4 and Windows PC.

Well, if you play this game on PC, then we have some good news for you, as according to Blizzard, the Overwatch servers for PC will be able to support high bandwidth across all modes. In other words, gamers whot like to play with high-speed heroes in this game will be satisfied with the new tick rate.

Blizzard confirms that after the servers will be updated, the game’s client update rate will go from 21 updates per second up to 63 updates per seconds. In other words, this will reduce the time between when you make an action until the client will “hear” back about the result. In other words, you will feel that the game is more responsive than before.

However, keep in mind that even if the Overwatch’s servers will be updated, it will still depend on the player’s internet connection speed. In other words, the update will scale on how fast the client refreshes, based on the internet speed. However, it is good to know that there will be an option that will allow you to adjust this rate manually, but it will be added in a later patch.

The Overwatch PC players worldwide will start receiving the high bandwidth update starting today, but keep in mind that the full process might also take weeks. For now, it is not sure when this new option will be released for Overwatch on Xbox One and PlayStation 4 consoles.

When Blizzard will release more information about the Overwatch update for Xbox One and PlayStation 4 we will let you know!

Are you playing Overwatch on PC? Tell us your thoughts about this new update that has just been released by Blizzard!


  1. PlayStation 4 and Xbox One players will have to wait as the company looks into whether it can make the option compatible with the console versions of Overwatch.

    Another example of why, despite their dedication to the consoles version, PS4/XB1 owners will continue to get a different, 2nd rate version of this game. Not only did PC players pay less for the game, they also get the primary support.

  2. I am a bit peeved we had to pay $20 more as a pure console tax, but really at no point could you ever call the console version a “second rate” version of a game. It is fantastically crafted on consoles and feels like it has more love and dedication put into it than Microsoft/Sony put into their first party titles sometime. It’s absolutely fantastic.

  3. Compared to the PC title I believe it is. Time and again the PC ends up with the priority not to mention the fact that the community is built around the PC version of the game and not the console version (which plays different and is balanced differently). I’m sure it still plays fine on consoles, but I have no doubt it’s better on the PC.

  4. I play both regularly. It’s good on both. The only reason for delay on updates for consoles is MS and Sony needing to approve those patches… it’s an extra layer for Blizzard to go through. Other than the higher resolution and crisper visuals… it’s the same game all around. There are small things on PC (Like being able to leave a game as a group)… but it’s really close.

  5. You can leave the game as a group on consoles as well. It’s effectively as feature complete as PC, even on the small level like that.

  6. They are balanced differently (individually) and play at different speeds, as well as having different features. I can imagine they “feel” the same, but they are not the same.

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