Home Games Fortnite Content Patch 9.30 Brings Major Changes to Weapons Gameplay

Fortnite Content Patch 9.30 Brings Major Changes to Weapons Gameplay

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What better way to start off the summer vacation other than to receive a major update for your favorite game? With that said, people who enjoy playing Fortnite on their PCs and consoles should be happy to find out that the much-anticipated patch 9.30 is now available for download. This is a high-priority release because it comes with lots of new content and more importantly, changes to the way guns work.  Therefore, today we are going to take a closer look at the patch notes for the new update so that all Fortnite know what’s coming their way.

Fortnite Content Patch 9.30

Weapons & Items

Revolver

  • Available in Epic and Legendary variants.
  • Fires Medium Ammo.
  • Holds 6 rounds.
  • 63 / 66 damage per shot.
  • Headshot multiplier of 2.
  • Available from Floor loot, Chests, Vending Machines, Supply Drops, and Loot Carriers.

Vaulted

  • Rare Tactical Assault Rifle
    • With the unvaulting of the Suppressed Submachine Gun, we wanted to make sure loot distribution in this class of item was well distributed.
  • Impulse Grenades
  • Rift-To-Go
  • Pirate Cannon

Unvaulted

  • Uncommon and Rare Pump Shotgun
    • Available in floor loot and Vending Machines
    • There’s been a lot of feedback around the Tactical Shotgun and Combat Shotgun effectiveness, and so we’re experimenting with a world where the Pump Shotgun joins the current shotgun lineup.
  • Shockwave Grenade
  • Suppressed SMG
    • We feel the Suppressed Submachine Gun can fill a complementary role to the Burst Submachine Gun as a viable alternative.
  • Common, Uncommon, and Rare Revolver

Tactical Shotgun

  • Availability from floor loot reduced from 8.19% to 5.4%
  • Headshot Multiplier increased from 2 to 2.25

Burst SMG

  • Availability adjustments
    • Availability from floor loot reduced from 5.03% to 3.1%
    • Availability from chests reduced from 18.66% to 10.32%
  • Balance adjustments
    • Base accuracy increased by 13.6%
    • Jumping accuracy penalty reduced from 15% to 5%
    • Sprinting accuracy penalty reduced from 30% to 20%
    • Base damage increased from 23/24/25 to 24/25/26
  • The Burst SMG was dropping a bit too frequently for the role it was intended to fill. Additionally, it was underperforming when compared to similar items.

Semi-Auto Sniper Rifle

  • Availability from floor loot reduced from 0.65% to 0.44%
  • Availability from chests reduced from 5.1% to 3.4%

Flintknock Pistol

  • Availability from floor loot reduced from 1.97% to 1.32%

Infantry Rifle

  • Increased the Epic and Legendary Infantry Rifle clip size from 8 to 10

Minigun

  • Increased player damage from 18/19 to 20/21

Drumgun

  • Reduced clip size from 50 to 40
  • Reduced fire rate from 9 to 8
  • Since the unvaulting, the Drum Gun has outperformed in unintended areas. This adjustment should help create more counterplay in combat.

Heavy Assault Rifle

  • Increased damage from 36/38/40 to 38/40/42
  • The Heavy Assault Rifle usage rates aren’t quite where we’d like. This adjustment to Damage is intended to offset some of the downsides of the weapon.

Gameplay

Supply Llama

  • Increased the material count from 200 of each to 350 of each
  • Increased the total number of Llamas per match from 3 to 5