Fortnite Content Patch 9.30 Brings Major Changes to Weapons Gameplay

What better way to start off the summer vacation other than to receive a major update for your favorite game? With that said, people who enjoy playing Fortnite on their PCs and consoles should be happy to find out that the much-anticipated patch 9.30 is now available for download. This is a high-priority release because it comes with lots of new content and more importantly, changes to the way guns work.  Therefore, today we are going to take a closer look at the patch notes for the new update so that all Fortnite know what’s coming their way.

Fortnite Content Patch 9.30

Weapons & Items

Revolver

  • Available in Epic and Legendary variants.
  • Fires Medium Ammo.
  • Holds 6 rounds.
  • 63 / 66 damage per shot.
  • Headshot multiplier of 2.
  • Available from Floor loot, Chests, Vending Machines, Supply Drops, and Loot Carriers.

Vaulted

  • Rare Tactical Assault Rifle
    • With the unvaulting of the Suppressed Submachine Gun, we wanted to make sure loot distribution in this class of item was well distributed.
  • Impulse Grenades
  • Rift-To-Go
  • Pirate Cannon

Unvaulted

  • Uncommon and Rare Pump Shotgun
    • Available in floor loot and Vending Machines
    • There’s been a lot of feedback around the Tactical Shotgun and Combat Shotgun effectiveness, and so we’re experimenting with a world where the Pump Shotgun joins the current shotgun lineup.
  • Shockwave Grenade
  • Suppressed SMG
    • We feel the Suppressed Submachine Gun can fill a complementary role to the Burst Submachine Gun as a viable alternative.
  • Common, Uncommon, and Rare Revolver

Tactical Shotgun

  • Availability from floor loot reduced from 8.19% to 5.4%
  • Headshot Multiplier increased from 2 to 2.25

Burst SMG

  • Availability adjustments
    • Availability from floor loot reduced from 5.03% to 3.1%
    • Availability from chests reduced from 18.66% to 10.32%
  • Balance adjustments
    • Base accuracy increased by 13.6%
    • Jumping accuracy penalty reduced from 15% to 5%
    • Sprinting accuracy penalty reduced from 30% to 20%
    • Base damage increased from 23/24/25 to 24/25/26
  • The Burst SMG was dropping a bit too frequently for the role it was intended to fill. Additionally, it was underperforming when compared to similar items.

Semi-Auto Sniper Rifle

  • Availability from floor loot reduced from 0.65% to 0.44%
  • Availability from chests reduced from 5.1% to 3.4%

Flintknock Pistol

  • Availability from floor loot reduced from 1.97% to 1.32%

Infantry Rifle

  • Increased the Epic and Legendary Infantry Rifle clip size from 8 to 10

Minigun

  • Increased player damage from 18/19 to 20/21

Drumgun

  • Reduced clip size from 50 to 40
  • Reduced fire rate from 9 to 8
  • Since the unvaulting, the Drum Gun has outperformed in unintended areas. This adjustment should help create more counterplay in combat.

Heavy Assault Rifle

  • Increased damage from 36/38/40 to 38/40/42
  • The Heavy Assault Rifle usage rates aren’t quite where we’d like. This adjustment to Damage is intended to offset some of the downsides of the weapon.

Gameplay

Supply Llama

  • Increased the material count from 200 of each to 350 of each
  • Increased the total number of Llamas per match from 3 to 5
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Chris Rossiter

Darrell is a blogger who likes to keep up with the latest from the tech and finance world. He is a headphone and mobile reviewer and one of the original baker's dozen editorial staff that founded the site. He is into photography, VR, AR, crypto, video games, science and other neat things.

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