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Fortnite Season 10 – Patch Notes (Blue Rifts, New Weapons and Major Gameplay Changes)

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Fortnite is such a popular online game that it’s labeled as a global phenomenon. It’s going to take years before another game manages to reach the same level of popularity and now, Epic Games who is the company in charge of Fortnite is trying to make sure that the Battle Royale doesn’t lose its popularity and it keeps releasing updates that introduce exciting features and software changes. With that said, Fortnite fans should be pleased to find out that Season 10 has been released and today we are going to go over the patch notes together so that we can see all the new features that it brings.

Fortnite Season 10 – Patch Notes

Weapons + Items

  • B.R.U.T.E.
  • This vehicle can be operated by up to two players. If two players are operating it, one (the driver) controls movement, while the other (the gunner) rains down missiles and shotgun shots.
  • The driver is able to:
    • Dash into combat.
    • Super Jump to victory.
    • Stomp enemies and structures into the ground.
      • Anything you would normally harvest will grant materials when destroyed.
    • The passenger has two weapons at their disposal: a shotgun and a missile launcher.
      • Shotgun
        • Clip Size: 10
        • Damage: 50
        • Headshot Multiplier: 1.5x
      • Missile Launcher
        • Fires up to 10 missiles at once.
        • Holding down Trigger will begin loading missiles.
        • After releasing Trigger, or after 10 missiles have been loaded, all missiles will automatically fire.
      • New Mechanic: Overshield
        • Consumes 200 of any Material type to create a personal overshield for 5 seconds to protect you in the mech.
  • Vaulted
  • Baller
  • Quad Crasher
  • Flint Knock Pistol
  • Shadow Bomb
  • Semi-Auto Sniper
  • Tactical Assault Rifle
  • Mounted Turret
  • Air Strike
  • Itemized Glider Redeploy (still available in large team modes)
    • Over time, we have added many mobility options, both itemized and map-based. We feel that Season X is better experienced with a reduction in mobility. As with all changes, we’ll keep a close eye on how this affects the player experience.

Bug Fixes

  • Fixed the Heavy Shotgun not piercing through water in modes where it is available.
  • All Campfires now heal vehicles.
  • The Storm Scout Sniper Rifle no longer has perfect hip-fire accuracy after aiming down sights.
  • Boogie Bombs and Grenades no longer pass through vehicles.

Gameplay

  • Missions
  • New Battle Pass feature!
  • Missions are a series of thematic objectives that grant rewards. As you complete these objectives, you’ll earn Battle Stars, XP, and exclusive cosmetic items.
    • More information about Missions can be found in the Battle Pass and Challenges tabs.

Bug Fixes

  • Fixed an issue involving players getting stuck under a ramp as it’s placed.

Events

  • Arena Game Mode updates!
  • Season kicks off with Solos and Trios Arena.
  • Hype will be reset at the start of Season X, with a new scoring structure in place.
  • 10 Divisions – point values have been increased, but progression should be roughly the same. The bolded divisions are new.
    • Open I (0 – 499)
    • Open II (500 – 999)
    • Open III (1000 – 1499)
    • Open IV (1500 – 1999)
    • Contender I (2000 – 2999)
    • Contender II (3000 – 4499)
    • Contender III (4500 – 6499)
    • Champion I (6500 – 9999)
    • Champion II (10000 – 13999)
    • Champion III (14000+)
  • Scoring model updates – standardized points and bus fares across all playlists.
    • Solo
      • Eliminations: 20pt
      • Top 25: 60pt
      • Top 15: 30pt
      • Top 5: 30pt
      • Victory Royale: 60pt
    • Trios
      • Eliminations: 7pt (per team member)
      • Top 8: 60pt
      • Top 4: 30pt
      • Top 2: 30pt
      • Victory Royale: 60pt
    • Bus fare increases at Divisions 3, 4, 5, 7, 8, 9 and 10.
    • Matchmaking in Arena is still based on players with similar Hype. Players in higher divisions may experience longer-than-normal wait times to ensure higher-quality matches.

Performance

  • Improved level streaming performance for all platforms by optimizing the way assets are preloaded. This reduces cases in which players land on buildings with a low level of detail, particularly on Switch and Xbox One.

Art + Animation

  • The Ride the Pony Emote is now a traversal Emote.
  • Players who earned the Ride the Pony Emote from the Season 2 Battle Pass have been given a new, additional traversal Emote: Pony Up!

Audio

  • Added new bullet impact sounds.
  • Increased the volume of distant gunfire and Gliders.
  • Increased Chest volume and audio range by 10%.

Bug Fixes

  • Ambient sound no longer cuts out when players walk between biomes.

UI

  • Pressing the Main Menu button on controllers now defaults focus to the Main Menu (right side of the screen).

Bug Fixes

  • The loading content message will no longer be stuck at 0% when players are matchmaking.
  • Fixed a Lobby camera issue when returning from a replay.
  • Fixed an issue that prevented the selection of different players in the Lobby after switching from different game modes.
  • Selecting Leave Match no longer prevents a player in your party sitting out in the Lobby from entering matchmaking.

Replay

  • A new camera mode, Battle Map, has been added to server replays. This camera mode shows:
  • A path of where the followed player has been during the match.
  • The locations of the eliminations the followed player has done during the match.

Mobile

  • Auto-fire system improvements:
  • We’ve re-tuned Auto-fire for every weapon with this update and would love specific and detailed weapon feedback so that we can continue to improve it.
  • If you want to try it out and don’t use Auto-fire already, go into your HUD settings and enable Auto-fire.
  • Added a new setting: Tap to Search/Interact for Controllers.
  • Added a message for devices on Android that have the Sensor Pressure settings (S8, S8+, S9, S9+, and Note 9) to inform players about the settings being active.
  • Players would unintentionally return to the Home screen due to this setting being active.
  • We’ve increased the size of buttons and icons in the following areas:
  • The Frontend Lobby tab buttons.
  • The Crown for Party leader display icon.
  • The Map Marker.
  • “First team to reach the elimination goal wins!” message won’t remain throughout the whole match in Team Rumble.

Bug Fixes

  • Exiting a vehicle won’t reload the player’s weapon.
  • The button for skipping cutscenes is now visible on Android.
  • Vertical black lines aren’t displayed on the Challenges page.
  • The Settings Menu will properly display when language is set to Spanish.
  • The text on the menu buttons in the Settings Menu is aligned.
  • Quick Heal button won’t appear when falling or after opening the map.
  • Scaling the Quick Heal button in the HUD Layout Tool won’t cause the icon to change to the item’s icon in the inventory.
  • Quick Heal button won’t disappear from the HUD Layout tool when another button is modified.
  • Players are able to open doors or Chests while using the ADS button.
  • Build mode button will correctly change to the Weapon mode button when pressing it on Android.
  • Added header on multiple widgets in the HUD Layout Tool.
  • Graphical improvement of CloudBreaker outfit.
  • Graphical improvement of the blue variant of the Sea Wolf outfit.
  • Freefall icon will be displayed when falling to the map.
  • ADS button won’t be displayed when driving a vehicle that you entered while holding a gun.
  • When updating the Banner Trooper outfit, players won’t disappear in the Locker, and the proper Banner will be displayed.
  • Edit button will be displayed when using passenger seat.
  • Screen won’t turn black when looking inside of a body of water.
  • Jump button won’t remain greyed out after players press it.
  • Audio improvements.
  • Fixed the occasional static sounds on Android.
  • Tapping with interactable items in Edit mode will no longer cause the camera to lock.
  • Player won’t be able to edit through structures.
  • Ex: Looking at your wall and being able to edit another structure (floor, ramp, roof).
  • Fixed an unopenable Chest near Polar Peak.

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