Blizzard has released a new patch for Overwatch and it introduces the much anticipated support hero called Baptiste. This hero was announced and added to the beta servers back in February but now, Baptiste is available for everyone to play. The new hero offers a fun mix of defensive and offensives abilities that can be used to keep allies safe and to take down enemies at the same time. Nonetheless, today we are going to present the patch notes for this latest update so that all Overwatch fans know what they are going to get.
Overwatch Patch 1.34
General Updates
- Beam-type damage is now reduced by 20% when hitting armor
- Mei: Primary Fire
- Moira: Alternate Fire, Coalescence
- Symmetra: Primary Fire, Sentry Turret
- Winston: Primary Fire
- Zarya: Primary Fire
- Damage over time effects are no longer mitigated by armor
- Ana: Primary Fire
- Ashe: Dynamite
- Hanzo: Dragonstrike
- Mei: Blizzard
- Moira: Biotic Orb
- Widowmaker: Venom Mine
- Zarya: Graviton Surge
Damage boost is now applied when a projectile is fired rather than when it hits a target.
Knockback:
- Knockback distance is now more consistent
- Heroes that are flying can now be knocked back and slowed
Hero Updates
Ana
- Nano Boost – Heal reduced from 300 to 250
Doomfist
- Rising Uppercut: Cooldown reduced from 7 to 6 seconds
- Seismic Slam: Cooldown reduced from 7 to 6 seconds
Hanzo
- Sonic Arrow: Detection radius increased from 7 to 9 meters
Junk Rat
- Frag Launcher: Impact damage increased from 40 to 50
- Rip-Tire: Cost increased by 10%
Lucio
- Amp it Up:Speed Boost’s amplification reduced from 70% to 50%
- Cross Fade: Speed Boost’s effect reduced from 30% to 20%
- Sonic Amplifier: Soundwave now counts towards Offensive Assists
- Wall Rider: Speed buff increased from 20% to 40%
McCree
- Fan the Hammer: Damage reduced from 55 to 50
- Deadeye: Damage per second increased from 275 to 550 after locking onto targets for 1.5 seconds
Mei
- Endothermic Blaster: Primary fire damage increased from 2.25 to 2.75 (45 to 55 damage per second)
- Ice Wall: Health reduced from 500 to 400
Moira
- Heal over time duration increased from 3 to 4 seconds
- Total healing increased from 50 to 65
Orisa
- Fusion Driver: Movement speed penalty while firing reduced from 50% to 30%
Pharah
- Rocket Launcher: Minimum explosion damage increased from 16.25 to 20
Reaper
- The Reaping: Healing received from dealing damage reduced from 50% to 40%
Soldier 76
- Pulse Rile: Damage increased from 19 to 20
- Sprint: Delay before you can fire the weapon after using Sprint reduced from .5 to .3 seconds
- Tactical Visor: Can target RIP-Tire and Immortality Field
Sombra
- Hack cooldown is reduced by half when hacking a health pack Changed the visual appearance to more clearly indicate when something has been hacked
Symmetra
- Photon Projector: Primary Fire’s damage ramps up 20% faster
Torbjorn
- General: Base health increased by 50 armor (250 maximum health)
- Overload: Armor gain reduced from 150 to 100
Widowmaker
- Infrasight: Reveals enemy health bars and now gets canceled on death.
Wrecking Ball
- Adaptive Shield: No longer cancels Roll mode
Zarya
- Particle Cannon: Alternative Fire’s explosion radius changed to 2 meters, regardless of energy level
Zenyatta
- Orb of Destruction: Damage increased from 46 to 48
- Orb if Discord: Effect reduced from 30% to 25%
Heroes Bug Fixes
Ana: Fixed a bug where Ana’s clothes would clip into her hip pouch while doing the Yut Nori emote
Ashe: Fixed a bug that prevented audio feedback from playing to indicate ammo was low on Ashe’s rifle if it had three or fewer bullets
Doomfist: Fixed a bug where Seismic Slam didn’t pull in enemies as intended
D.Va: Fixed a bug that made D.Va very difficult to knock back while she was firing her Fusion Cannons
Genji:
Fixed a bug that caused Genji’s Dragonblade to end before the deflect duration was complete
Fixed a bug where Genji would be knocked back unusually far when using Swift Strike to hit Doomfist’s Rocket Punch
Hanzo: Fixed a bug where Hanzo’s leg would visibly move while he was in his Meditate pose
Mei: Fixed a bug where turrets, AI bots, and Ashe’s Bob would target a friendly Mei’s Ice Wall
Mercy: Fixed a bug where Mercy’s left knee would bend unnaturally when stunned by McCree’s Flashbang
Orisa: Fixed a bug that made Orisa very difficult to knock back while she was firing her Fusion Driver
Reaper: Fixed a bug where a button on the shoulder of Reaper’s Lu Bu skin appeared to be floating
Reinhardt:
Fixed a bug where a piece on Reinhardt’s back displayed incorrectly while using the Guan Yu skin in the Hammer Down highlight intro
Fixed an issue that allowed Reinhardt’s Earthshatter to hit people further off the ground than intended in specific circumstances
Sombra:
Fixed a bug where Sombra’s stealth exiting sound effect wouldn’t play if an emote was used to exit stealth mode
Fixed a bug where Sombra couldn’t quick melee while using her Hack ability
Symmetra: Fixed a bug where Symmetra would gain ultimate charge while casting Photon Barrier
Torbjorn: Fixed a bug that prevented Torbjörn from using Molten Core in custom games if Ability 2 was disabled
Widowmaker: Fixed a bug that prevented Widowmaker’s Venom Mine from damaging a hero if they triggered it at the edge of its trigger radius